It was scary, because they did something incredible with Life is Strange. That was our first opportunity to really share what we were working on. I talked about what we’d been doing and what we’re excited about with Before the Storm. I put the controller in their hands and they did a four-hour playthrough, passing it around the table. We had completed the alpha on the Episode One build, and I took it to Paris and met the team at Dontnod at that point and shared the game. From the beginning, when we were first concepting the game, all the way through to launch, it’s been the team at Deck Nine working with the core team at Square Enix. J: Did you have a chance to consult with Dontnod Entertainment prior to or during development of Before the Storm?
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